Salida 8 abr 2016 · 297 cartas · Magic: The Gathering Ver en el buscador →
296 resultados
Geistblast deals 2 damage to any target. 2U, Exile this card from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Flying This creature gets -1/-1 for each card in your hand. 3U, Discard three cards: Return this card from your graveyard to the battlefield tapped.
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
3B, Exile this card from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
2B, Discard two cards: Return this card from your graveyard to the battlefield tapped.
When this creature enters, it deals 1 damage to each opponent. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to that player.
Create two 2/2 black Zombie creature tokens. Madness 2B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Reach This creature can block only creatures with flying.
Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to this creature, it deals double that damage to this creature instead.
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, you gain 3 life.
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
1G: Return target basic land card from your graveyard to your hand.
Enchant creature Enchanted creature gets +1/+0 and has flying. 3W: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
At the beginning of your upkeep, if you control four or more creatures, transform this creature.
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
When this creature dies, return it to the battlefield transformed under your control.
Equipped creature has vigilance, trample, and haste. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Discard a card: Transform this creature. Activate only once each turn.
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
This land enters tapped. T: Add U or R.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Delirium — This creature has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)