Salida 3 jun 2005 · 165 cartas · Magic: The Gathering Ver en el buscador →
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When Kaho enters, search your library for up to three instant cards, exile them, then shuffle. X, T: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
At the beginning of each player's draw step, that player draws an additional card.
At the beginning of your upkeep, sacrifice this creature unless you pay G. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1."
When this creature enters, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Target creature deals damage to itself equal to its power.
When this creature enters, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
T: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When this creature enters, you may tap target creature.
1W: This creature gets +0/+X until end of turn, where X is the number of cards in your hand.
Kiyomaro's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
At the beginning of the end step, if three or more creatures died this turn, flip Kuon.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1B: Regenerate this creature.
Each opponent's maximum hand size is reduced by two.
Maga enters with X +1/+1 counters on it. When Maga enters, target player loses life equal to the number of +1/+1 counters on it.
Equipped creature gets +1/+2 and has "T: Destroy target Equipment." Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Masumaro's power and toughness are each equal to twice the number of cards in your hand.
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. G: This creature gains reach until end of turn. (It can block creatures with flying.)
At the beginning of your end step, sacrifice this enchantment and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of this enchantment.
All creatures get -X/-0, where X is the number of cards in your hand.
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.
T: Add C. 2, T: Each player draws a card.