Salida 24 abr 2026 · 368 cartas · Magic: The Gathering Ver en el buscador →
366 resultados
You gain 2 life. You may discard a card. If you do, draw two cards. Flashback 2RW (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one — • Counter target spell unless its controller pays 2. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn.
Flying, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Instant and sorcery spells you cast from your hand have cascade.
Draw two cards.
Double strike This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."
+1: Surveil 2. −1: Any number of target players each discard a card. −2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. −7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Reach, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Draw three cards, then discard two cards. Add UURRR.
Reach, haste
Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+1 until end of turn.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put two +1/+1 counters on up to one target creature.
Lands you control have "T: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." T: Draw a card. Activate only if you have seven or more cards in your hand.
Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Until end of turn, creatures you control get +2/+2 and gain menace and "Whenever this creature attacks, you gain 1 life." (A creature with menace can't be blocked except by two or more creatures.)
When this creature enters, you may discard a card. If you do, draw a card. T, Exile a card from your graveyard: Add R. When you do, this creature deals 1 damage to each opponent.
This spell costs 1 less to cast if it targets an attacking creature. Target creature's owner puts it on their choice of the top or bottom of their library.
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) T: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.