Salida 17 nov 2023 · 165 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, draw a card for each green creature you control.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Equipped creature gets +0/+3. Astral Projection — 1W: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip 1
Destroy all nonland permanents your opponents control.
As an additional cost to cast this spell, sacrifice a creature. Add an amount of B equal to the sacrificed creature's mana value.
T, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
As this land enters, choose a creature type. T: Add C. T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. 3: Gain control of target Sliver. (This effect lasts indefinitely.)
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
Whenever another creature enters, you gain 1 life.
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. 5U: Draw a card, then discard a card.
This artifact enters tapped. T: Add one mana of any color that a basic land you control could produce.
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. 1W, T: You may put an Equipment card from your hand onto the battlefield.
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip 2