Salida 2 mar 1998 · 143 cartas · Magic: The Gathering Ver en el buscador →
143 resultados
Sacrifice this creature: Mill three cards.
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. T: Add one mana of any color.
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional GG.
Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
If you would draw a card, you may put a study counter on this enchantment instead. Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.
T: Target blocking creature gets -1/-1 until end of turn.
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Change the target of target spell that targets only a player. The new target must be a player.
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Wall creatures can attack as though they didn't have defender.
Destroy all nonbasic lands.
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Enchant creature Enchanted creature has "T: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
When this creature enters, you lose 3 life.
0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead. 1W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: It deals 2 damage to each creature without flying. RRR: Return this card from your graveyard to your hand. Activate only during your upkeep.