Salida 21 jun 1994 · 306 cartas · Magic: The Gathering Ver en el buscador →
306 resultados
T: Target creature with power 2 or less can't be blocked this turn.
T, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
Enchant creature When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Earthquake deals X damage to each creature without flying and each player.
2, T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Whenever this creature deals damage, you gain that much life.
First strike
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
Enchant land Enchanted land is a Swamp.
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Enchant land Enchanted land has "At the beginning of your upkeep, you may pay WW. If you do, you gain 1 life."
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
This spell costs 1 more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchant creature R: Enchanted creature gets +1/+0 until end of turn.
Destroy all Plains.
Enchant creature Enchanted creature has flying.
2, T: Target creature gains flying until end of turn.
Prevent all combat damage that would be dealt this turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, this creature deals 8 damage to you unless you pay GGGG.