Salida 8 nov 2010 · 197 cartas · Magic: The Gathering Ver en el buscador →
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Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay RR. If the player does, they may copy this spell and may choose a new target for that copy.
R: This creature gets +1/+0 until end of turn. Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
This land enters tapped. T: Add W or U.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
All creatures have haste.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Enchant permanent You control enchanted permanent.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Vigilance When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When this creature enters, sacrifice it unless W was spent to cast it.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add B, R, or G.
Create X 4/4 white Angel creature tokens with flying. Cycling 2W (2W, Discard this card: Draw a card.) When you cycle this card, you may pay X. If you do, create X 1/1 white Soldier creature tokens.
Kicker 2U (You may pay an additional 2U as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
This land enters tapped. T: Add G or W.
Return target card from your graveyard to your hand.
When this creature enters, draw a card.
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.