Salida 11 abr 2025 · 413 cartas · Magic: The Gathering Ver en el buscador →
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Vigilance This creature gets +1/+1 for each color among permanents you control. T: For each color among permanents you control, add one mana of that color.
Draw two cards, then discard two cards. Flashback 2R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
T: Add one mana of any color that a land an opponent controls could produce.
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. 3, T, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
1, T: Add UR.
T: Add C. W/B, T: Add WW, WB, or BB.
(T: Add U or B.) This land enters tapped. Cycling 2 (2, Discard this card: Draw a card.)
T: Add C. G/U, T: Add GG, GU, or UU.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. G, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
T: Add C. T, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling BGU (BGU, Discard this card: Draw a card.)
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. T: Add G or W.
Draw two cards, then discard two cards. Untap up to three lands.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add GG. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. 4BBB, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
This land enters tapped unless you control a Plains or an Island. T: Add W or U.
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Instant and sorcery spells you cast cost 1 less to cast.
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token.