Salida 11 abr 2025 · 421 cartas · Magic: The Gathering Ver en el buscador →
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When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
Vigilance, trample, ward 1 At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) T: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flash When this creature enters, choose one — • You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) • Destroy target enchantment. • Counter target creature spell.
Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
Flying, deathtouch When this creature enters, exile up to two target cards from a single graveyard.
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Haste At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) 2R: This creature gets +2/+0 until end of turn.
This spell costs 2 less to cast if you've cast another spell this turn. Draw three cards, then discard a card.
(T: Add G.)
Creatures with power less than this creature's power can't block it. As long as you control a creature with a counter on it, this creature gets +1/+2.