Salida 6 mar 2026 · 320 cartas · Magic: The Gathering Ver en el buscador →
320 resultados
(T: Add G.)
Deathtouch T: Add one mana of any color. 2: This creature gains reach until end of turn.
This creature can't be blocked if an artifact entered the battlefield under your control this turn. U, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature.
Trample Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "1, T, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Choose one or both — • Exile target creature you control, then return it to the battlefield under its owner's control. • Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Trample Whenever you tap a land for mana, add G.
This spell costs 3 less to cast if it targets a tapped creature. Destroy target creature.
Flash When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. 2, T, Sacrifice this artifact: You gain 3 life.
Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Equipped creature has double strike. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield.
Flying 3W: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
2, Sacrifice another creature or token: Draw a card. Activate only as a sorcery. 2, T, Sacrifice this creature: You gain 3 life.
This land enters tapped. When this land enters, you gain 1 life. T: Add B or G.
Equipped creature gets +1/+0 for each artifact you control. 4R: Create a token that's a copy of this Equipment. Equip R
Flying Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
(T: Add U.)