Salida 6 mar 2026 · 320 cartas · Magic: The Gathering Ver en el buscador →
285 resultados
1, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
(T: Add R.)
Choose one — • Create a 1/1 colorless Robot artifact creature token. • Target creature gets +3/+0 and gains first strike until end of turn.
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. 4R, Sacrifice this artifact: It deals 3 damage to target creature.
This creature can't attack unless you control another artifact.
Trample Activated abilities of artifact tokens you control cost 1 less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "1, T, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "1, T, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
This land enters tapped. When this land enters, you gain 1 life. T: Add G or U.
Trample Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Counter target noncreature spell.
Sneak 2G (You may cast this spell for 2G if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. 1B: Level 2 Creatures you control get +1/+0 and have menace. B: Level 3 Creature cards in your graveyard have sneak 3B. You may cast creature spells from your graveyard using their sneak abilities.
When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
T: Add C. 1, T: Exile target creature you own. 2, T, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Equipped creature gets +1/+1 and has trample. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
During your turn, this creature has first strike. Whenever this creature attacks, you may discard a card. If you do, draw a card.