Salida 4 feb 2002 · 143 cartas · Magic: The Gathering Ver en el buscador →
143 resultados
Target creature gains haste until end of turn. Draw a card.
Create two 1/1 green Squirrel creature tokens. Flashback—1G, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
3: Target player mills three cards.
Flying, first strike
Protection from black At the beginning of your upkeep, sacrifice this creature unless you put a card from your graveyard on the bottom of your library.
Discard a card: Switch this creature's power and toughness until end of turn.
Trample Madness 2G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying 2W, Discard a card: This creature gets +1/+2 until end of turn.
Flying B: This creature gets +1/+1 until end of turn.
Other Barbarian creatures get +1/+1. R: Another target Barbarian creature gets +1/+0 until end of turn.
When you control no Swamps, sacrifice this creature.
1G: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has "When this creature becomes the target of a spell or ability, sacrifice it."
Draw four cards, then choose X cards in your hand and discard the rest.
2, T: Add B for each Swamp you control.
Add BBB. Threshold — Add BBBBB instead if there are seven or more cards in your graveyard.
2BB, T, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
B, T: Target creature gets -1/-1 until end of turn. Threshold — 3BB, T: Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
Haste Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
Trample G, Discard a card: Regenerate this creature.
Whenever this creature becomes the target of a spell or ability, mill two cards.