Salida 6 may 2015 · 269 cartas · Magic: The Gathering Ver en el buscador →
269 resultados
First strike Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
Target creature deals damage to itself equal to its power.
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Rolling Thunder deals X damage divided as you choose among any number of targets.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
1G: This creature gets +2/+2 until end of turn. Activate only once each turn.
T: Add C. T: Add U or B. This land doesn't untap during your next untap step.
T: This creature deals 1 damage to any target.
Flying, first strike
This land enters tapped. T: Add C. T: Add W or B. This land deals 1 damage to you.
First strike (This creature deals combat damage before creatures without first strike.) R: This creature gets +1/+0 until end of turn.
When this enchantment enters, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
This land enters tapped. T: Add C. T: Add R or W. This land deals 1 damage to you.
Flying 1B: Regenerate this creature.
When this creature enters, you may return target instant card from your graveyard to your hand.
This creature can't attack unless defending player controls an Island.
Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
Flying Pay 2 life: Return Selenia to its owner's hand.
When this creature enters, you lose 3 life.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. W: Return this Aura to its owner's hand.
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Shadowstorm deals 2 damage to each creature with shadow.
0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead. 1W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.