Salida 6 oct 2006 · 301 cartas · Magic: The Gathering Ver en el buscador →
301 resultados
Flying Shadow (This creature can block or be blocked by only creatures with shadow.) BB: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. T: This creature deals 1 damage to itself.
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or leaves the battlefield, it deals 1 damage to each creature without flying.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
(T: Add B.)
T: Add C. T: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) This creature attacks each combat if able.
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
All Slivers have "T: Tap target permanent."
Put target creature or land on top of its owner's library.
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Defender At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Each Fungus creature gets +1/+1 for each spore counter on it. BG, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
All Saprolings get +1/+1. Morph 3GG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
You may pay 0 rather than pay the echo cost for permanents you control. R: This creature gains protection from red until end of turn.