Salida 19 mar 2021 · 411 cartas · Magic: The Gathering Ver en el buscador →
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Flying When this creature enters, return two creatures you control to their owner's hand. Whenever this creature or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
Destroy target creature with toughness 3 or less. Flashback 5R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. T: This creature deals 1 damage to itself.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game.
Sunlance deals 3 damage to target nonwhite creature.
T: Add C. T: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) 2G/UG/U: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.