Salida 19 mar 2021 · 411 cartas · Magic: The Gathering Ver en el buscador →
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Defender At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Each Fungus creature gets +1/+1 for each spore counter on it. BG, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
All Saprolings get +1/+1. Morph 3GG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
You may pay 0 rather than pay the echo cost for permanents you control. R: This creature gains protection from red until end of turn.
Draw a card. Flashback 2U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
When this creature enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Target creature gets +1/+2 until end of turn. Flashback W (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Morph U When this creature is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card.
This land enters tapped. T: Add U. Transmute 1UU (1UU, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Flying U, T, Discard a card: Return target permanent you control to its owner's hand.
Flying Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Draw three cards.
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
As this creature enters, choose a player. This creature has protection from the chosen player.
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
Flying, haste Echo 1GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)