Salida 7 jun 1999 · 143 cartas · Magic: The Gathering Ver en el buscador →
143 resultados
When this creature dies, destroy target land.
Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create two 1/1 red Goblin creature tokens.
When this creature dies, destroy target Wall.
Trample
T: Add G. 2, Sacrifice this creature: Draw a card.
This creature can't block.
Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, put a +1/+1 counter on target creature.
Enchant creature Enchanted creature has flying. 2, Sacrifice this Aura: Draw a card.
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Enchant creature At the beginning of your upkeep, you may put a fuse counter on this Aura. When enchanted creature dies, this Aura deals X damage to any target, where X is the number of fuse counters on this Aura.
Flying When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.
2G, T: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
2W, T: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Flying When this creature dies, return another target artifact card from your graveyard to your hand.
Haste Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 3 damage to target player or planeswalker.
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target artifact.
Flying When this creature dies, draw a card.
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
When an opponent has 10 or less life, if this permanent is an enchantment, it becomes a 3/2 Jackal creature.
All creatures get +1/+1 until end of turn.
2: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Enchant creature Enchanted creature has haste. At the beginning of the end step, return this Aura to its owner's hand.
When this creature dies, target creature gets +1/+1 until end of turn. 2, Sacrifice this creature: Draw a card.
Enchant creature Enchanted creature has protection from black and from red.