Salida 15 feb 1999 · 143 cartas · Magic: The Gathering Ver en el buscador →
143 resultados
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Target player draws four cards.
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Flying When this creature enters, untap up to seven lands. 2UU: Return this creature to its owner's hand.
Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
Destroy two target enchantments.
1, Sacrifice a creature: Put a +1/+1 counter on this creature.
Flying T, Sacrifice this creature: Target creature gets -2/-2 until end of turn.
T, Sacrifice this creature: Target creature gets -3/-3 until end of turn.
T, Sacrifice this creature: Target creature gets -1/-1 until end of turn.
T, Sacrifice this creature: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
1B, Pay 2 life: Return target creature card from your graveyard to your hand.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice this enchantment and destroy all creatures. They can't be regenerated.
Destroy all artifacts and enchantments.
This creature can't block. R: This creature gets +1/+0 until end of turn.
3, Discard a card at random: This enchantment deals damage to any target equal to the mana value of the discarded card.
4, T: You may put a creature card from your hand onto the battlefield.
Destroy two target artifacts.
Echo 3W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you gain 5 life.
Destroy target creature with power 4 or greater. Cycling 2 (2, Discard this card: Draw a card.)
Flying, vigilance Radiant gets +1/+1 for each other creature on the battlefield with flying.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.