Salida 8 dic 2017 · 268 cartas · Magic: The Gathering Ver en el buscador →
268 resultados
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature. Whenever you cast a black-bordered spell, this creature can't be blocked this turn. Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
When this creature enters, you may destroy target artifact.
Whenever you crank this Contraption, target creature gets +2/+0 and gains trample until end of turn.
As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz. • Whack — T: Target player loses 2 life. • Doodle — T: You gain 3 life. • Buzz — 2, T: Draw a card.
1W, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. 1W, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Flying When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Flying When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
4, T: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Flying 4: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
When this creature enters, you may discard a card. If you do, draw a card.
2, Sacrifice this artifact: It deals damage to any target equal to the number of Contraptions you control.
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
This creature can't be blocked. When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."