Salida 16 jun 2014 · 325 cartas · Magic: The Gathering Ver en el buscador →
325 resultados
Shadow (This creature can block or be blocked by only creatures with shadow.) 1B: This creature gets +1/+0 until end of turn.
Death Grasp deals X damage to any target. You gain X life.
Flying When this creature dies, all creatures get -1/-1 until end of turn.
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Create X 4/4 white Angel creature tokens with flying. Cycling 2W (2W, Discard this card: Draw a card.) When you cycle this card, you may pay X. If you do, create X 1/1 white Soldier creature tokens.
Target player draws two cards. Flashback—1U, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 1W: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Search your library for a card, put that card into your hand, then shuffle.
Echo 3GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
Destroy target permanent.
1W, T, Discard a card: Destroy target artifact or enchantment.
This creature enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. 2B, Remove a +1/+1 counter from this creature: Target creature gets -1/-1 until end of turn.
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
T: Add GGG. Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Flying Discard a card: Return this creature to its owner's hand.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Flying 3WW: Return this card from your graveyard to your hand. Activate only during your upkeep. Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling 2 (2, Discard this card: Draw a card.)
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.