Salida 19 nov 2021 · 188 cartas · Magic: The Gathering Ver en el buscador →
188 resultados
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
This artifact enters tapped. T: Add B.
T: Add one mana of any color in your commander's color identity.
T: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Choose one or both — • Exile target artifact. • Exile target enchantment.
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. 2W, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Target player draws X cards and loses X life.
4BB: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
Choose a creature type. Draw a card for each permanent you control of that type.
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
Reach Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. −7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.