Salida 19 nov 2021 · 423 cartas · Magic: The Gathering Ver en el buscador →
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Defender 2B: Transform this creature. Activate only as a sorcery.
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Haste Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Whenever you cast an enchantment spell, you gain 2 life.
Haste (This creature can attack and T as soon as it comes under your control.) When this creature enters, target creature gets +2/+0 until end of turn.
This land enters tapped unless you control two or more other lands. T: Add B or G.
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Lifelink When another creature you control dies, transform this creature.
Cleave 1BBG (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.