Salida 19 nov 2021 · 423 cartas · Magic: The Gathering Ver en el buscador →
407 resultados
T: Add one mana of any color. Put an omen counter on this creature. At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it.
(T: Add G.)
Haste Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
This spell costs 1 less to cast if you control a Spirit. It also costs 1 less to cast if you control an enchantment. Counter target spell unless its controller pays 3.
Zombies you control have flying. U, T, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "T: Add GGG" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
When this creature enters, create a Blood token. (It's an artifact with "1, T, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, destroy target planeswalker. At the beginning of your upkeep, this creature deals 1 damage to you.
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "1, T, Discard a card, Sacrifice this token: Draw a card.")
Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them.
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature attacks, you may pay 1W. If you do, target attacking creature without flying gains flying until end of turn.
This creature can't be blocked as long as it's attacking alone. Disturb 3U (You may cast this card from your graveyard transformed for its disturb cost.)
First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.