Salida 19 nov 2021 · 412 cartas · Magic: The Gathering Ver en el buscador →
403 resultados
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. 1GW: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
Exploit (When this creature enters, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
Flying When this creature enters, you may exile two creature cards from your graveyard. If you do, draw a card.
1G: This creature gets +2/+2 until end of turn. Activate only once each turn.
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. −2: Create a 2/3 black Vampire creature token with flying and lifelink. −7: Sorin deals 13 damage to any target. You gain 13 life.
This artifact enters with three omen counters on it. 1U, T: Look at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.
Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Return all land cards from your graveyard to the battlefield tapped.
When this creature dies, draw a card.
During your turn, this creature gets +0/+2.
Defender Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
This land enters tapped unless you control two or more other lands. T: Add U or R.
Flying Whenever this creature becomes the target of a spell you control, draw a card.
This land enters tapped unless you control two or more other lands. T: Add R or W.