Salida 19 nov 2021 · 423 cartas · Magic: The Gathering Ver en el buscador →
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Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Whenever you cast an enchantment spell, you gain 2 life.
Haste (This creature can attack and T as soon as it comes under your control.) When this creature enters, target creature gets +2/+0 until end of turn.
This land enters tapped unless you control two or more other lands. T: Add B or G.
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Lifelink When another creature you control dies, transform this creature.
Cleave 1BBG (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Whenever this creature attacks, tap target creature defending player controls. Disturb 4W (You may cast this card from your graveyard transformed for its disturb cost.)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
1, T, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
When this creature dies, create a 2/2 black Zombie creature token.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment.
Flying When Dorothea attacks or blocks, sacrifice it at end of combat. Disturb 1WU (You may cast this card from your graveyard transformed for its disturb cost.)
Cleave 2B (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.
Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.