Salida 19 nov 2021 · 423 cartas · Magic: The Gathering Ver en el buscador →
413 resultados
T: Add one mana of any color. 2, T: Exile target card from a graveyard.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2W, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
This spell can't be countered. 1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Whenever this creature is dealt damage, it deals that much damage to any target. 1R: This creature gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever this creature enters or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.
Cleave 3UU (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
It becomes night. Discard any number of cards, then draw that many cards plus one.
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. 2, T, Remove a suspect counter from this artifact: Draw a card. 2, Sacrifice this artifact: Draw a card.
(T: Add U.)