Salida 12 ago 1998 · 117 cartas · Magic: The Gathering Ver en el buscador →
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Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
T: Add C. 6: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
When this creature enters, you gain 4 life.
G, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
(T: Add B.)
1B, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Flying T, Tap two untapped creatures you control: Return target permanent to its owner's hand.
When this creature enters, destroy target artifact.
T: Add C. T: Add U or B. This land deals 1 damage to you.
T: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Haste (This creature can attack and T as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
T: Add C. 1B, T: Put target creature card from your graveyard on top of your library.
Defender When this creature enters, draw a card.
Defender Put a -0/-1 counter on this creature: Add G. Activate only once each turn.
0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
T: Add C. T, Sacrifice this land: Destroy target nonbasic land.
Buyback 5 (You may pay an additional 5 as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)