Salida 8 sept 2023 · 103 cartas · Magic: The Gathering Ver en el buscador →
83 resultados
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
When this enchantment is put into a graveyard from the battlefield, draw three cards.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Creature tokens you control get +1/+1 and have vigilance.
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional G. 6GG: Put a +1/+1 counter on each creature you control.
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay 1. If you do, this enchantment deals 1 damage to target player or planeswalker.
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.