Salida 2 oct 2009 · 269 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
This land enters tapped. T: Add U. U, T: Put an eon counter on this land. Skip your next turn. T, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and T this turn.)
Kicker 3 (You may pay an additional 3 as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
T, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2U: Tap target creature without flying.
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Target player discards a card for each Swamp you control.
If an opponent cast three or more spells this turn, you may pay 0 rather than pay this spell's mana cost. Exile any number of target spells.
This creature can't block unless you control a Vampire.
Enchant creature When enchanted creature is dealt damage, destroy it.
T, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Kicker 1G (You may pay an additional 1G as you cast this spell.) When this creature enters, if it was kicked, destroy target noncreature permanent.
R: This creature gets +1/+0 until end of turn.
(T: Add R.)
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
Return target permanent you control to its owner's hand. You gain 4 life.
If an opponent gained life this turn, you may pay B rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Enchant creature Enchanted creature gets +1/+2 and has flying.