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This spell costs 3 less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
T: Add G or U. Whenever you cast a kicked spell, you gain 2 life.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Kicker 3U Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. T, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Creatures you control get +2/+2 until end of turn.
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Whenever you gain life, each opponent loses 1 life.
Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip 2WW
Flying Whenever you cast a kicked spell, scry 2.
Flying Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
During turns other than yours, this creature gets +0/+2.
Kicker 2G (You may pay an additional 2G as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip 2B
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)