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At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Ninjutsu U/B (U/B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost 1 less to activate. Other Ninja and Rogue creatures you control get +1/+1.
Alliance — Whenever another creature enters under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life.
Skemfar Elderhall enters tapped. T: Add G. 1BBG, T, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Exploit (When this creature enters, you may sacrifice a creature.) Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token.
B, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Alliance — Whenever another creature enters under your control, you gain 1 life.
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. UR: Level 2 Creatures you control have "T: Add U or R. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." 1UR: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. +1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. −3: You may put a Vampire creature card with mana value 6 or less from your hand onto the battlefield.
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. G, Discard a land card: You gain 3 life. R, Discard a land card: Draw a card. B, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
When Spara's Adjudicators enters, target creature an opponent controls can't attack or block until your next turn. 1, Exile Spara's Adjudicators from your hand: Target land gains "T: Add G, W, or U" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
Flying When Speakeasy Server enters, you gain 1 life for each creature you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. T, Remove a book counter from Spell Satchel: Add C. 2, T, Remove two book counters from Spell Satchel: Draw a card.
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. Draw a card.
Kicker G (You may pay an additional G as you cast this spell.) When Sprouting Goblin enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. T, Sacrifice a land: Draw a card.
4W: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
When Stimulus Package enters, create two Treasure tokens. (They're artifacts with "T, Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Exploit When Stitched Assistant exploits a creature, scry 2, then draw a card.
Domain — 1G: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
Flying, ward 2 As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.