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This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target enchantment.
Flying When this creature enters, all suspected creatures are no longer suspected. When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Target player loses 4 life and you gain 4 life. Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Target player loses 4 life and you gain 4 life. Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Target player loses 4 life and you gain 4 life. Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Target player loses 4 life and you gain 4 life. Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Target player loses 4 life and you gain 4 life. Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.