68 resultados
Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Web-slinging W (You may cast this spell for W if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at an opponent's hand, then choose a card type other than creature. Spells of the chosen type cost 1 more to cast.
Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Return up to six target creature cards with different names from your graveyard to the battlefield.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip 2
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem BR
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add C for each counter on it.
Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip 5
Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield. 3BRG: Transform Eddie Brock. Activate only as a sorcery.
Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add R. When Electro leaves the battlefield, you may pay X. When you do, he deals X damage to target player.
Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "1, T: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
When Gwen Stacy enters, exile the top card of your library. You may play that card for as long as you control this creature. 2URW: Transform Gwen Stacy. Activate only as a sorcery.
Deathtouch, lifelink Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "T: Add U." (He's not a creature during that time.)
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. T: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Vigilance T: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. 2, Remove two +1/+1 counters from among artifacts you control: Draw a card.
When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.) Whenever a creature you control with menace attacks, create a Treasure token.
Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)