Salida 13 jul 2007 · 508 cartas · Magic: The Gathering Ver en el buscador →
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Whenever a player casts a black spell, you may gain 1 life.
Destroy target enchantment.
When this creature enters, return each other creature you control to its owner's hand.
Search your library for a card, put that card into your hand, then shuffle.
Counter target spell. Look at the top four cards of your library, then put them back in any order.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
B, T, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
3, T: Double the amount of each type of unspent mana you have.
5RR: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Whenever a player casts a red spell, you may gain 1 life.
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
B: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1R: Target creature can't block this creature this turn.
Flying
This creature can't be blocked except by Walls and/or creatures with flying.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
G, T: You may put a creature card from your hand onto the battlefield.