Salida 21 abr 1999 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
Enchant land When enchanted land becomes tapped, destroy it.
T, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Sacrifice this creature: Add B.
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can't be blocked by Walls.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Destroy all Islands.
Return target permanent to its owner's hand.
1, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
2UU: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
T: Add C. T: Add G or W. This land deals 1 damage to you.
Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
2GG: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Untapped creatures you control get +0/+2.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
This artifact enters tapped. T: Add B.
Red spells cost 2 more to cast.
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Whenever this land becomes tapped, it deals 1 damage to you. T: Add one mana of any color.