Salida 16 mar 2018 · 249 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
T: Add GGG. Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G, T: You may put a creature card from your hand onto the battlefield.
Reach (This creature can block creatures with flying.) As long as you control a red permanent, this creature gets +1/+0 and has first strike.
Creatures with power greater than the number of cards in your hand can't attack.
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
Counter target creature spell. Draw a card.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
Double strike (This creature deals both first-strike and regular combat damage.)
T: Add C. W/B, T: Add WW, WB, or BB.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by 2.
T: Add C. G/U, T: Add GG, GU, or UU.
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Enchant creature U: Tap enchanted creature. U: Untap enchanted creature.
Whenever this creature attacks, you may pay R. If you do, target creature can't block this turn.
Flying
Enchant Island 2: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Enchant Mountain 2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.
Flying UUU: Regenerate this creature.
Target creature gets +3/+3 until end of turn.