Salida 4 may 2012 · 244 cartas · Magic: The Gathering Ver en el buscador →
244 resultados
Enchant land When this Aura enters, draw a card. Enchanted land has "T: Add one mana of any color."
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Sacrifice this creature: Draw a card.
T: Add C. GU, T: You may cast spells this turn as though they had flash.
Draw three cards, then put a card from your hand on the bottom of your library.
Flying When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
You gain 7 life.
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)
Defender (This creature can't attack.) Flying
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
Instant and sorcery spells cost 2 less to cast.
Flying, vigilance
Flying, haste At the beginning of the end step, return this creature to its owner's hand.
Flying, vigilance, indestructible Other permanents you control have indestructible.
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creatures you control get +1/+0 until end of turn.
Each player sacrifices two creatures of their choice.
Add R for each creature you control.
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Distribute four +1/+1 counters among any number of target creatures. Miracle G (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Sacrifice a creature: Put a +1/+1 counter on this creature.