Salida 4 may 2012 · 244 cartas · Magic: The Gathering Ver en el buscador →
244 resultados
Flying You may cast this card from exile.
Flying 3W: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip 4
2W: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
(T: Add R.)
2: This creature gets +1/+0 until end of turn.
Destroy target artifact or enchantment. You gain 3 life.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have lifelink.
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
3U, T: Exile another target creature you control, then return that card to the battlefield under your control.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.
T: Put a charge counter on this artifact. T: Each player draws a card for each charge counter on this artifact.
Counter target spell that targets a player.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have trample.
Return target creature you control and target creature you don't control to their owners' hands.
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
(T: Add W.)
When this creature dies, destroy target land.
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)