Salida 4 may 2012 · 244 cartas · Magic: The Gathering Ver en el buscador →
244 resultados
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
Each player discards their hand, then draws seven cards. Miracle 1R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle G (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
Righteous Blow deals 2 damage to target attacking or blocking creature.
Whenever this creature attacks, Human creatures you control get +1/+0 until end of turn.
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of their choice of the first type, sacrifices two of their choice of the second type, then sacrifices three of their choice of the third type.
When this creature dies, target player mills five cards.
Target creature gets +X/+0 until end of turn, where X is its power.
2R: This creature deals 1 damage to target player or planeswalker.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
1, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
1, Sacrifice this artifact: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Flying 3B: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Counter target spell that's the second spell cast this turn.
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. T: Add C.
Flying, lifelink
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.