Salida 1 nov 2013 · 356 cartas · Magic: The Gathering Ver en el buscador →
356 resultados
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
T: Add C. 1, T, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. T: Add B. Cycling B (B, Discard this card: Draw a card.)
This artifact doesn't untap during your untap step. T: Add CCC. 3: Untap this artifact.
Equipped creature gets +2/+2 and has trample and lifelink. Equip 3
1R, Sacrifice a creature: This enchantment deals 2 damage to any target.
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
This land enters tapped. When this land enters, exile target player's graveyard. T: Add B.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add RW.
This land enters tapped. T: Add R or W.
Draw a card for each tapped creature target opponent controls.
Draw three cards.
At the beginning of each end step, each player gains control of all nontoken permanents they own.
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
3, Sacrifice a creature: Draw a card.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Trample Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
T: Add one mana of any color in your commander's color identity.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
T: Add C. RG, T: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchant creature You control enchanted creature.
Whenever you gain life, you may pay 1W. If you do, put a +1/+1 counter on target creature for each 1 life you gained.