Salida 11 nov 2016 · 351 cartas · Magic: The Gathering Ver en el buscador →
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
1BG: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2BG, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
This land enters tapped. T: Add C. 2, T, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
T: Add C for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
All creatures get -4/-4 until end of turn.
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip 0
Equipped creature gets +3/+0 and has trample and lifelink. Equip 3
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
2B, T, Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
Whenever another creature you control with power 2 or less enters, you may pay 1. If you do, draw a card.
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
Create four 1/1 white Bird creature tokens with flying. Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Changeling (This card is every creature type.) X: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Each other creature becomes a copy of target nonlegendary creature until end of turn.
Destroy target creature or enchantment.