Salida 1 oct 2004 · 307 cartas · Magic: The Gathering Ver en el buscador →
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Whenever you cast a Spirit or Arcane spell, this creature deals 2 damage to each creature without flying.
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
T: Add W. W, T: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
1W: Target permanent you control gains protection from white until end of turn. 1: Target spell or permanent becomes white until end of turn.
When this creature dies, it deals damage to any target equal to the number of Zubera that died this turn.
Prevent all damage that would be dealt by creatures this turn.
Return target permanent to its owner's hand.
Destroy target land. If that land was legendary, its controller sacrifices another land of their choice.
1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, this creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Enchant creature Enchanted creature can't be blocked by Spirits. 1U: Return this Aura to its owner's hand.
When this creature dies, draw a card for each Zubera that died this turn.
T: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
(T: Add G.)
If a creature dealt damage by this creature this turn would die, exile it instead. T: This creature deals 1 damage to any target.
Gale Force deals 5 damage to each creature with flying.
Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.
Flying Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Glacial Ray deals 2 damage to any target. Splice onto Arcane 1R (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Whenever you cast a creature spell this turn, draw a card.