Salida 1 oct 2004 · 307 cartas · Magic: The Gathering Ver en el buscador →
307 resultados
Flying T: Target creature gets +1/+2 until end of turn.
Sacrifice this creature: Destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
Flying Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Sacrifice this creature: Return target creature you control to its owner's hand.
Whenever you cast a Spirit or Arcane spell, this creature gets +1/+1 until end of turn.
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1G: Regenerate this creature.
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Flying When Keiga dies, gain control of target creature.
Haste T: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2BB, T: Target creature deals damage to itself equal to its power.
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
T: Tap target Spirit.
T: Prevent the next 1 damage that would be dealt to any target this turn. T: Prevent all damage that would be dealt to target legendary creature this turn.
At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.
Protection from Spirits and from Arcane
Trample Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
Target creature gets +2/+2 until end of turn. Splice onto Arcane G (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.