Salida 17 jun 2011 · 318 cartas · Magic: The Gathering Ver en el buscador →
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As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Destroy target nonblack creature.
Flying R: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
When this creature enters, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
T: Add C. 1, T: Put a storage counter on this land. 1, Remove X storage counters from this land: Add X mana in any combination of U and/or B.
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
T: Add CCC. 3, T, Sacrifice this artifact: Draw three cards.
When this creature enters, if you control two or more Mountains, you may destroy target artifact. When this creature enters, if you control two or more Plains, you may destroy target enchantment.
Earthquake deals X damage to each creature without flying and each player.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
T: Add GGG. Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you may return target card from your graveyard to your hand.
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth 2B (2B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
When this creature dies, exile all creatures.
Trample When this creature enters, destroy target land. Evoke 4R (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
T: Add one mana of any color that a land an opponent controls could produce.
This creature enters with two +1/+1 counters on it. 1G, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.