Salida 17 jun 2011 · 318 cartas · Magic: The Gathering Ver en el buscador →
318 resultados
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
1, T: This artifact deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
When this creature enters, return target nonland permanent to its owner's hand. Evoke 1UU (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
This land enters tapped. When this land enters, you gain 1 life. T: Add B or R.
Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card: Draw a card.)
This spell can't be countered. Flying, trample, protection from white and from blue R: Akroma gets +1/+0 until end of turn. Morph 3RRR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Flying When this creature enters, destroy target permanent.
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Vigilance When this creature enters, each player's life total becomes the highest life total among all players.
Flying As this creature enters, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
2, T, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
B, Sacrifice a creature: Destroy target nonblack creature.
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
If an opponent controls seven or more lands, this spell costs 6 less to cast. Flying R: This creature gets +1/+0 until end of turn.
All creatures have double strike and attack each combat if able.
If there are ten or more creature cards total in all graveyards, this spell costs 6 less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) T: Destroy target creature. It can't be regenerated.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add C."