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Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
Omarthis enters with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Flash When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2G, Sacrifice this enchantment: Scry 2.
Flash When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. 2W, Sacrifice this enchantment: Scry 2.
You don't lose unspent green mana as steps and phases end. Omnath gets +1/+1 for each unspent green mana you have.
Creatures can't attack planeswalkers you control unless their controller pays 1 for each creature they control that's attacking a planeswalker you control. 4WW, Exile this card from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
T: Add C. 1, T: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. T: Add B, G, or U.
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Flying T: Add one mana of any color.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add WB.
2G, T: Create a 1/1 colorless Servo artifact creature token. 4G, T: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
When this creature enters, you become the monarch.
T: Add CC.
This land enters tapped. T: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)