Salida 4 ago 2023 · 1067 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. T: Add W or U.
Flash When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
(T: Add W or U.) This land enters tapped unless you control two or more basic lands.
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
T: Add C. 1, T: Add one mana of any color.
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
When this artifact enters, draw a card. 1, T: Add one mana of any color.
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip 0 as long as you control three or more artifacts.
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. 2R: Creatures you control get +1/+0 until end of turn.
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Flash Any player may cast Sliver spells as though they had flash.
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
Haste R, T: Create a 3/1 red Elemental creature token with haste.
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.