Salida 26 ago 2016 · 222 cartas · Magic: The Gathering Ver en el buscador →
221 resultados
Flame Slash deals 4 damage to target creature.
Target creature gets -1/-0 until end of turn. Draw a card.
When this creature enters, each player sacrifices a creature of their choice.
Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.
Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling 1W (1W, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
R: This creature gains flying until end of turn.
Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
T: Target creature with power 2 or less can't be blocked this turn.
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Attacking creatures you control get +1/+0 and have menace.
Flying This creature can block any number of creatures. Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Flying This creature gets +3/+3 as long as an opponent has no cards in hand. Whenever this creature deals combat damage to a player, that player discards a card.
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Put all creatures on the bottom of their owners' libraries.