Salida 6 feb 2009 · 145 cartas · Magic: The Gathering Ver en el buscador →
145 resultados
This creature gets +1/+1 as long as you control another artifact.
Creatures your opponents control get -1/-0.
RGW: This creature and each other creature with the same name as it get +3/+3 until end of turn.
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Flying B: This creature gets +2/-1 until end of turn.
Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
First strike WUBRG: Until end of turn, this creature becomes a Dragon, gets +5/+3, and gains flying and trample.
1UR: This creature gets +3/+0 and gains flying until end of turn.
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
Reach (This creature can block creatures with flying.) As long as you control a red permanent, this creature gets +1/+0 and has first strike.
Flying
Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
Flying 1WB, T: Destroy target creature or enchantment. 2U: Untap this creature.
T: Add one mana of any color that a land an opponent controls could produce.
Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth 2B (2B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Fiery Fall deals 5 damage to target creature. Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
WUBRG: This creature gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of each player's draw step, that player draws two additional cards.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) U, T: Draw a card, then discard a card.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) T: Destroy target creature that dealt damage to you this turn.