Salida 6 feb 2009 · 145 cartas · Magic: The Gathering Ver en el buscador →
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Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling 1W (1W, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Flash Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
Protection from white
1R, Sacrifice a land: Put a +1/+1 counter on this creature. At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
T: Target land you control becomes the basic land type of your choice until end of turn.
When this creature leaves the battlefield, create a 2/2 black Zombie creature token. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
WU, T: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) This creature has flying and trample if it devoured a creature.
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
Whenever this creature attacks, each opponent loses 2 life.
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
T: Prevent the next 1 damage that would be dealt to any target this turn. T: Target creature can't be blocked this turn.
When this artifact enters, draw a card. 5, T, Sacrifice this artifact: Add WUBRG.
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
This creature gets +1/+1 for each land card in your graveyard. T, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
1, T: Add RGW.
1W: This creature gets +0/+3 until end of turn.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Flying When this creature enters, target player's life total becomes 10.
Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
1, T: Add one mana of any color.
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip 3